Phantasy Star Online 2 Shows Its Age

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Phantasy Star Online 2's open beta kicked off on the Xbox One final night. The loot-gathering, monster-bashing multiplayer game initially released in 2012 but PSO2 Meseta never arrived to the West. How can it feel eight years later? Somewhat clunky but strangely addictive. Phantasy Star, which started on the Sega Master System in the 1980s, is one of the most prominent and long-lived Japanese role-playing game collection. The atmosphere, a vibrant mixture of science fiction and magical, has consistently felt experimental. As MMOs worked to establish themselves, Phantasy Star Online directed the charge on consoles.

It followed in the footsteps of Diablo, offering a sparse story with evil monsters and a range of randomly generated maps for levelling and hunting down loot. Phantasy Star Online 2 retains that structure but has more character customisation, side activities like fishing, along with also an evolving narrative. When it released in Japan in 2012, it was a success, but Sega was sketchy as it came into a western release. Fans clamored for many years before it was announced at last year's E3. The Xbox One beta gives those fans what they have always desired, though new gamers might find the first experience perplexing.

In Phantasy Star Online 2, you play as a member of a space-travelling exploration group called ARKS. Your job is to research new worlds for habitation and fight off a number of monsters in the process. There's an overarching plot along with your new spouse and a mysterious doctor, but it begins slow. Through time, this has expanded into several episodes packed with mysterious weapons, hidden identities, and warring territories. There is even an anime. But that is not actually the hook. It is a kind of late-night gaming popcorn in which you log in, see what missions your buddies are running, and hop planet side to learn what you can find.

The combat revolves around a few key features including deliciously rhythmic button presses that provide extra damage if you get them right. In any given fight, you are switching between a"pallet" of weapons to your chosen--for me this usually means an exciting shift between long-term bow shooting and quick katana clipping --while also juggling special abilities. You may wind up playing as a"Bouncer" who speeds along on jet-boots or even a summoner with cute monster pets. There's a little bit of everything, and it is really surprised me how addictive it is to rush out to the area and tackle different bosses.

But in the minutes where the interface slows down action in the area, Phantasy Star Online 2 shows its age. It's a fun experience, but there has been decades of streamlining in other games such as World of Warcraft. MMO fans interested to see what the fuss is all about pso2 sales might find themselves gritting their teeth in occasional frustration.

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